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Diligent Engine
v.2.4.g
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#include <vector>#include "EngineGLImplTraits.hpp"#include "DeviceContextBase.hpp"#include "BufferGLImpl.hpp"#include "TextureBaseGL.hpp"#include "QueryGLImpl.hpp"#include "FramebufferGLImpl.hpp"#include "RenderPassGLImpl.hpp"#include "PipelineStateGLImpl.hpp"#include "ShaderResourceBindingGLImpl.hpp"#include "GLContextState.hpp"#include "GLObjectWrapper.hpp"Go to the source code of this file.
Classes | |
| class | Diligent::DeviceContextGLImpl |
| Device context implementation in OpenGL backend. More... | |
Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
1.8.17