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| void | Diligent::UnbindView (ID3D11DeviceContext *pContext, TSetShaderResourcesType SetSRVMethod, UINT Slot) |
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| void | Diligent::UnbindView (ID3D11DeviceContext *pContext, TSetUnorderedAccessViewsType SetUAVMethod, UINT Slot) |
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| template<typename TD3D11ResourceViewType , typename TSetD3D11View > |
| bool | Diligent::UnbindPixelShaderUAV (ID3D11DeviceContext *pDeviceCtx, TD3D11ResourceViewType *CommittedD3D11Resources[], Uint32 NumCommittedSlots, Uint32 NumCommittedRenderTargets, TSetD3D11View SetD3D11ViewMethod) |
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| template<> |
| bool | Diligent::UnbindPixelShaderUAV< ID3D11UnorderedAccessView, TSetUnorderedAccessViewsType > (ID3D11DeviceContext *pDeviceCtx, ID3D11UnorderedAccessView *CommittedD3D11UAVs[], Uint32 NumCommittedUAVs, Uint32 NumCommittedRenderTargets, TSetUnorderedAccessViewsType SetD3D11UAVMethod) |
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| template<typename TD3D11ResourceType , typename TSetD3D11ResMethodType > |
| void | Diligent::SetD3D11ResourcesHelper (ID3D11DeviceContext *pDeviceCtx, TSetD3D11ResMethodType SetD3D11ResMethod, UINT StartSlot, UINT NumSlots, TD3D11ResourceType **ppResources) |
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| template<> |
| void | Diligent::SetD3D11ResourcesHelper (ID3D11DeviceContext *pDeviceCtx, TSetUnorderedAccessViewsType SetD3D11UAVMethod, UINT StartSlot, UINT NumSlots, ID3D11UnorderedAccessView **ppUAVs) |
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| template<typename TD3D11ResourceType , typename TSetD3D11ResMethodType > |
| void | Diligent::ReleaseCommittedShaderResourcesHelper (TD3D11ResourceType CommittedD3D11Res[], Uint8 NumCommittedResources, TSetD3D11ResMethodType SetD3D11ResMethod, ID3D11DeviceContext *pDeviceCtx) |
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| void | Diligent::ReleaseCommittedPSUAVs (ID3D11UnorderedAccessView *CommittedD3D11UAVs[], Uint8 NumCommittedResources, ID3D11DeviceContext *pDeviceCtx) |
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