Diligent Engine  v.2.4.g
EngineD3D11ImplTraits.hpp
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27 
28 #pragma once
29 
32 
33 #include "RenderDeviceD3D11.h"
34 #include "PipelineStateD3D11.h"
36 #include "BufferD3D11.h"
37 #include "BufferViewD3D11.h"
38 #include "TextureD3D11.h"
39 #include "TextureViewD3D11.h"
40 #include "ShaderD3D11.h"
41 #include "SamplerD3D11.h"
42 #include "FenceD3D11.h"
43 #include "QueryD3D11.h"
44 #include "RenderPass.h"
45 #include "Framebuffer.h"
46 #include "CommandList.h"
48 #include "DeviceContextD3D11.h"
49 
50 namespace Diligent
51 {
52 
53 class RenderDeviceD3D11Impl;
54 class DeviceContextD3D11Impl;
55 class PipelineStateD3D11Impl;
56 class ShaderResourceBindingD3D11Impl;
57 class BufferD3D11Impl;
58 class BufferViewD3D11Impl;
59 class TextureBaseD3D11;
60 class TextureViewD3D11Impl;
61 class ShaderD3D11Impl;
62 class SamplerD3D11Impl;
63 class FenceD3D11Impl;
64 class QueryD3D11Impl;
65 class RenderPassD3D11Impl;
66 class FramebufferD3D11Impl;
67 class CommandListD3D11Impl;
68 class BottomLevelASD3D11Impl;
69 class TopLevelASD3D11Impl;
70 class ShaderBindingTableD3D11Impl;
71 class PipelineResourceSignatureD3D11Impl;
72 
73 class FixedBlockMemoryAllocator;
74 
75 class ShaderResourceCacheD3D11;
76 class ShaderVariableManagerD3D11;
77 
79 {
96 
116 
119 
122 };
123 
124 } // namespace Diligent
ShaderResourceBindingD3D11.h
Diligent::FenceD3D11Impl
Fence implementation in Direct3D11 backend.
Definition: FenceD3D11Impl.hpp:43
BufferViewD3D11.h
Diligent::IPipelineResourceSignature
Pipeline resource signature interface.
Definition: PipelineResourceSignature.h:226
PipelineResourceSignature.h
Diligent::IShaderResourceBindingD3D11
Exposes Direct3D11-specific functionality of a shader resource binding object.
Definition: ShaderResourceBindingD3D11.h:53
Diligent::BottomLevelASD3D11Impl
Definition: RenderDeviceD3D11Impl.cpp:54
Diligent::TopLevelASD3D11Impl
Definition: RenderDeviceD3D11Impl.cpp:56
Diligent::DeviceContextD3D11Impl
Device context implementation in Direct3D11 backend.
Definition: DeviceContextD3D11Impl.hpp:56
Diligent::CommandListD3D11Impl
Command list implementation in Direct3D11 backend.
Definition: CommandListD3D11Impl.hpp:42
RenderDeviceD3D11.h
Diligent::IRenderDeviceD3D11
Exposes Direct3D11-specific functionality of a render device.
Definition: RenderDeviceD3D11.h:51
Diligent::IQueryD3D11
Exposes Direct3D11-specific functionality of a Query object.
Definition: QueryD3D11.h:51
DeviceContextD3D11.h
Diligent::IFramebuffer
Framebuffer interface.
Definition: Framebuffer.h:73
Diligent::PipelineStateD3D11Impl
Pipeline state object implementation in Direct3D11 backend.
Definition: PipelineStateD3D11Impl.hpp:43
QueryD3D11.h
Diligent::QueryD3D11Impl
Query implementation in Direct3D11 backend.
Definition: QueryD3D11Impl.hpp:44
Diligent::ShaderResourceBindingD3D11Impl
Implementation of shader resource binding object in Direct3D11 backend.
Definition: ShaderResourceBindingD3D11Impl.hpp:44
ShaderD3D11.h
TextureViewD3D11.h
Diligent::EngineD3D11ImplTraits
Definition: EngineD3D11ImplTraits.hpp:78
Diligent::TextureBaseD3D11
Base implementation of a texture object in Direct3D11 backend.
Definition: TextureBaseD3D11.hpp:44
BufferD3D11.h
Diligent::TextureViewD3D11Impl
Texture view implementation in Direct3D11 backend.
Definition: TextureViewD3D11Impl.hpp:42
Diligent::SamplerD3D11Impl
Sampler implementation in Direct3D11 backend.
Definition: SamplerD3D11Impl.hpp:42
CommandList.h
Diligent::ICommandList
Command list interface.
Definition: CommandList.h:48
SamplerD3D11.h
Diligent::IDeviceContextD3D11
Exposes Direct3D11-specific functionality of a device context.
Definition: DeviceContextD3D11.h:49
Diligent::IPipelineStateD3D11
Exposes Direct3D11-specific functionality of a pipeline state object.
Definition: PipelineStateD3D11.h:49
Diligent::IBufferD3D11
Exposes Direct3D11-specific functionality of a buffer object.
Definition: BufferD3D11.h:49
Diligent::FramebufferD3D11Impl
Render pass implementation in Direct3D11 backend.
Definition: FramebufferD3D11Impl.hpp:40
PipelineStateD3D11.h
RenderPass.h
Diligent::IBufferViewD3D11
Exposes Direct3D11-specific functionality of a buffer view object.
Definition: BufferViewD3D11.h:49
Diligent::BufferD3D11Impl
Buffer object implementation in Direct3D11 backend.
Definition: BufferD3D11Impl.hpp:42
Diligent::BufferViewD3D11Impl
Buffer view implementation in Direct3D11 backend.
Definition: BufferViewD3D11Impl.hpp:42
Diligent::ShaderResourceCacheD3D11
The class implements a cache that holds resources bound to all shader stages.
Definition: ShaderResourceCacheD3D11.hpp:58
Diligent::RenderPassD3D11Impl
Render pass implementation in Direct3D11 backend.
Definition: RenderPassD3D11Impl.hpp:40
Diligent::ITextureD3D11
Exposes Direct3D11-specific functionality of a texture object.
Definition: TextureD3D11.h:49
Diligent::ShaderD3D11Impl
Shader implementation in Direct3D11 backend.
Definition: ShaderD3D11Impl.hpp:48
Diligent::PipelineResourceSignatureD3D11Impl
Implementation of the Diligent::PipelineResourceSignatureD3D11Impl class.
Definition: PipelineResourceSignatureD3D11Impl.hpp:52
Diligent::ITextureViewD3D11
Exposes Direct3D11-specific functionality of a texture view object.
Definition: TextureViewD3D11.h:49
Diligent::ISamplerD3D11
Exposes Direct3D11-specific functionality of a sampler object.
Definition: SamplerD3D11.h:49
FenceD3D11.h
Diligent::IFenceD3D11
Exposes Direct3D11-specific functionality of a fence object.
Definition: FenceD3D11.h:53
Diligent::RenderDeviceD3D11Impl
Render device implementation in Direct3D11 backend.
Definition: RenderDeviceD3D11Impl.hpp:40
Diligent::FixedBlockMemoryAllocator
Memory allocator that allocates memory in a fixed-size chunks.
Definition: FixedBlockMemoryAllocator.hpp:56
Diligent::IShaderD3D11
Exposes Direct3D11-specific functionality of a shader object.
Definition: ShaderD3D11.h:49
Framebuffer.h
TextureD3D11.h
Diligent::ShaderBindingTableD3D11Impl
Definition: RenderDeviceD3D11Impl.cpp:58
Diligent::ShaderVariableManagerD3D11
Diligent::ShaderVariableManagerD3D11 class.
Definition: ShaderVariableManagerD3D11.hpp:44
Diligent::IRenderPass
Render pass interface.
Definition: RenderPass.h:369
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37