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57 class RenderDeviceD3D12Impl;
58 class DeviceContextD3D12Impl;
59 class PipelineStateD3D12Impl;
60 class ShaderResourceBindingD3D12Impl;
61 class BufferD3D12Impl;
62 class BufferViewD3D12Impl;
63 class TextureD3D12Impl;
64 class TextureViewD3D12Impl;
65 class ShaderD3D12Impl;
66 class SamplerD3D12Impl;
69 class RenderPassD3D12Impl;
70 class FramebufferD3D12Impl;
71 class CommandListD3D12Impl;
72 class BottomLevelASD3D12Impl;
73 class TopLevelASD3D12Impl;
74 class ShaderBindingTableD3D12Impl;
75 class PipelineResourceSignatureD3D12Impl;
77 class FixedBlockMemoryAllocator;
79 class ShaderResourceCacheD3D12;
80 class ShaderVariableManagerD3D12;
Exposes Direct3D12-specific functionality of a render device.
Definition: RenderDeviceD3D12.h:51
Exposes Direct3D12-specific functionality of a Query object.
Definition: QueryD3D12.h:51
Exposes Direct3D12-specific functionality of a shader object.
Definition: ShaderD3D12.h:53
Pipeline resource signature interface.
Definition: PipelineResourceSignature.h:226
Texture view object implementation in Direct3D12 backend.
Definition: TextureViewD3D12Impl.hpp:41
Exposes Direct3D12-specific functionality of a top-level acceleration structure object.
Definition: TopLevelASD3D12.h:52
Sampler object implementation in Direct3D12 backend.
Definition: SamplerD3D12Impl.hpp:41
Implementation of the Diligent::PipelineResourceSignatureD3D12Impl class.
Definition: PipelineResourceSignatureD3D12Impl.hpp:55
Exposes Direct3D12-specific functionality of a device context.
Definition: DeviceContextD3D12.h:52
Framebuffer interface.
Definition: Framebuffer.h:73
Render pass implementation in Direct3D12 backend.
Definition: RenderPassD3D12Impl.hpp:40
Implementation of a texture object in Direct3D12 backend.
Definition: TextureD3D12Impl.hpp:42
Render pass implementation in Direct3D12 backend.
Definition: FramebufferD3D12Impl.hpp:40
Bottom-level acceleration structure object implementation in Direct3D12 backend.
Definition: BottomLevelASD3D12Impl.hpp:41
Buffer object implementation in Direct3D12 backend.
Definition: BufferD3D12Impl.hpp:44
Exposes Direct3D12-specific functionality of a bottom-level acceleration structure object.
Definition: BottomLevelASD3D12.h:52
Command queue interface.
Definition: CommandQueueD3D12.h:51
Render device implementation in Direct3D12 backend.
Definition: RenderDeviceD3D12Impl.hpp:70
Command list interface.
Definition: CommandList.h:48
Fence implementation in Direct3D12 backend.
Definition: FenceD3D12Impl.hpp:40
Definition: ShaderResourceCacheD3D12.hpp:119
Implementation of a shader object in Direct3D12 backend.
Definition: ShaderD3D12Impl.hpp:42
Exposes Direct3D12-specific functionality of a shader binding table object.
Definition: ShaderBindingTableD3D12.h:52
Exposes Direct3D12-specific functionality of a texture view object.
Definition: TextureViewD3D12.h:49
Command list implementation in Direct3D12 backend.
Definition: CommandListD3D12Impl.hpp:40
Query implementation in Direct3D12 backend.
Definition: QueryD3D12Impl.hpp:45
Exposes Direct3D12-specific functionality of a pipeline state object.
Definition: PipelineStateD3D12.h:49
Implementation of the Diligent::IShaderResourceBindingD3D12 interface.
Definition: ShaderResourceBindingD3D12Impl.hpp:45
Shader binding table object implementation in Direct3D12 backend.
Definition: ShaderBindingTableD3D12Impl.hpp:42
Exposes Direct3D12-specific functionality of a fence object.
Definition: FenceD3D12.h:51
Definition: EngineD3D12ImplTraits.hpp:82
Definition: ShaderVariableManagerD3D12.hpp:73
Exposes Direct3D12-specific functionality of a buffer object.
Definition: BufferD3D12.h:52
Device context implementation in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.hpp:59
Exposes Direct3D12-specific functionality of a buffer view object.
Definition: BufferViewD3D12.h:49
Memory allocator that allocates memory in a fixed-size chunks.
Definition: FixedBlockMemoryAllocator.hpp:56
Pipeline state object implementation in Direct3D12 backend.
Definition: PipelineStateD3D12Impl.hpp:46
Buffer view implementation in Direct3D12 backend.
Definition: BufferViewD3D12Impl.hpp:41
Exposes Direct3D12-specific functionality of a texture object.
Definition: TextureD3D12.h:51
Exposes Direct3D12-specific functionality of a shader resource binding.
Definition: ShaderResourceBindingD3D12.h:53
Top-level acceleration structure object implementation in Direct3D12 backend.
Definition: TopLevelASD3D12Impl.hpp:43
Render pass interface.
Definition: RenderPass.h:369
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
Exposes Direct3D12-specific functionality of a sampler object.
Definition: SamplerD3D12.h:49