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Diligent Engine
v.2.4.g
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#include "pch.h"#include "RenderDeviceD3D12Impl.hpp"#include <dxgi1_4.h>#include <vector>#include "PipelineStateD3D12Impl.hpp"#include "ShaderD3D12Impl.hpp"#include "TextureD3D12Impl.hpp"#include "SamplerD3D12Impl.hpp"#include "BufferD3D12Impl.hpp"#include "ShaderResourceBindingD3D12Impl.hpp"#include "DeviceContextD3D12Impl.hpp"#include "FenceD3D12Impl.hpp"#include "QueryD3D12Impl.hpp"#include "RenderPassD3D12Impl.hpp"#include "FramebufferD3D12Impl.hpp"#include "BottomLevelASD3D12Impl.hpp"#include "TopLevelASD3D12Impl.hpp"#include "ShaderBindingTableD3D12Impl.hpp"#include "PipelineResourceSignatureD3D12Impl.hpp"#include "EngineMemory.h"#include "DXGITypeConversions.hpp"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Macros | |
| #define | CHECK_REQUIRED_FEATURE(Feature, FeatureName) |
| #define CHECK_REQUIRED_FEATURE | ( | Feature, | |
| FeatureName | |||
| ) |
1.8.17